Making a game isn’t easy. Focusing on a game until it is finished and released, is very hard. It looks like I have been successful at doing it for the last 8 years or so, releasing at least one new game every year –sometimes two!–. And, honestly, I don’t know for how long I will be able to keep it up.
I tweeted this two days ago, and it seems to have resonated with people:
What if the real happiness was starting projects, work on them as much as you feel like, and then never finish them?
There are those times in my life that I feel very productive, like I would like to work on so many projects, including a few that I know are not going anywhere. Early signs of that is when I started to work in a CRPG –this time for the CPC, and I’ve got further than ever before!–, or my latest work with Go and Ebiten.
And a lot of other projects I shouldn’t start because it is likely I won’t finish them ever –a compiler for a toy language? sure!–, and it all makes me lose energy, momentum, and focus on the projects that I could finish.
Hyperdrive started back in November 2021. It is a difficult one, that needed a few rewrites of the engine before I got it where I wanted, but we are almost in April 2022 and there is still a lot of work to do.
I guess it really sucks feeling productive, because I get easily distracted; even if that may be the real happiness.